I was just wondering what information can AI's gather?
a) Do the see kills, like human players do? (ie. after a kill, it's a bit like a power-play in hockey, you know they are a man down....)
Do they get the "war rank" has increased message? (cool - now I can get ... upgrade )
and of course I forgot a bunch of things, as I've been pondering this a bit. I guess the real question is: Do AI's run in the same Lua runtime. If so, an AI has access to just about everything.
I know folks have been banging GPG for it's AI work. In SupCom, the AI's were fairly good, I least I felt that way. However, the number of different strategic imperitives in Demigod make it some really difficult work.
Another thing I was pondering - given a 2v2 pantheon match, there are 16 different combinations of demigods per side. So, it should be reasonably pragmatic to work on a team-AI situation as only 32 different co-operative modes would need to be employed. A bit more difficult in other modes, as 128 different co-operative modes would need to be developed ( 8x8 + 8x8).